Uncharted 3 Rules

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Maps:
  • London Streets
  • London Underground
  • Old Quarter
  • Plaza
  • Sanctuary
  • Syria
  • Temple
  • Trainwreck
  • Yemen

Settings:
  • Friendly Fire: Off
  • Global Chat: Off
  • Treasure Chests: Off
  • Weapon Pickups: On (2v2 - OFF)
  • Respawn Time: 5 seconds (2v2 - 3 seconds, 4v4 - 7 seconds)
  • Buddy Spawning: Off
  • Medal Kickbacks: Off
  • Grenade Throwbacks: Off

Maps:
  • Airstrip
  • City of Brass
  • Facility
  • Fort
  • London Underground
  • Sanctuary
  • Temple

Settings:
  • Friendly Fire: Off
  • Global Chat: Off
  • Treasure Chests: Off
  • Weapon Pickups: On (2v2 - OFF)
  • Score Limit: 7
  • Time Limit: 10 minutes
  • Respawn Time: 5 seconds (2v2 - 3 seconds, 4v4 - 7 seconds)
  • Buddy Spawning: Off
  • Medal Kickbacks: Off
  • Grenade Throwbacks: Off

- Two rounds will be played, each lasting 10 minutes. The non-hosting team will choose which side they want to play first round. After the first round, both teams will switch sides. After two rounds have been played, the total score from both rounds will be counted and the team with the higher score will be declared the winner.
- Only in the event of a tie after two rounds, the hosting team may choose to change the map. In this case, the hosting team must select a plunder map that is 1. not in the mapset for the given match and 2. a valid map in the plunder map rotation (as listed above). Both rounds must be played. If the hosting team chooses a map that is either already in the match mapset or not a valid plunder map, the non-hosting team can take the map win. If the hosting team chooses to replay the same map, both rounds must be replayed. However, the time limit must be changed from 10 minutes to 7 minutes for both rounds. All rounds should be video recorded in case of a dispute.

Maps:
  • Airstrip
  • Facility
  • Fort
  • Plaza
  • Sanctuary
  • Temple
  • Trainwreck
  • Village
  • Yemen
Settings:
  • Friendly Fire: Off
  • Global Chat: Off
  • Treasure Chests: Off
  • Weapon Pickups: On (2v2 - OFF)
  • Score Limit: 50
  • Time Limit: 15 minutes
  • Respawn Time: 7 seconds (2v2 - 5 seconds, 4v4 - 9 seconds)
  • Buddy Spawning: Off
  • Medal Kickbacks: Off
  • Grenade Throwbacks: Off

Settings:
  • Map: Temple
  • Friendly Fire: Off
  • Global Chat: Off
  • Treasure Chests: Off
  • Weapon Pickups: Off
  • Score Limit: 20
  • Time Limit: 15 minutes
  • Respawn Time: 3 seconds
  • Buddy Spawning: Off
  • Medal Kickbacks: Off
  • Grenade Throwbacks: Off
Temple Boundaries:

- Grenades are allowed.
- All gunfights must happen on the bottom side of temple (within the boundaries displayed in the image above).
- After respawning, players are given 20 seconds to reach the bottom side. Intentionally timewasting/hiding will result in a forfeit.
- The player that won the previous gunfight must remain on the bottom side of temple. Shooting your opponent outside the 1v1 boundary will result in a forfeit.

Banned Weapons
  • .45 Defender
  • Arm Micro
  • Wes-44
  • KAL-7

Banned Weapon Modifications
  • Blindfire Accuracy
  • Call Out
  • Rate of Fire

Banned Boosters
  • Back in the Saddle
  • Come Here
  • Explosive Expert
  • Explosive Shell Expert
  • Let Me See
  • Lord of Death
  • Regeneration
  • Revenge
  • Scavenger

- Going outside the boundaries of the map will result in a forfeit of the map.
- Usage of hacks or dev tools will result in a loss of access to the beta and an immediate ban on Legacy Esports.
- Intentional suicide may result in a forfeit of the map.
- Intentional jumpglitching of the idol will result in a forfeit of the map.
- Lagswitching/excessive lag will result in a forfeit of the match and a possible ban.
- In the event that you suspect a team to be glitching, leave the match and let the team know by message. Proceed to record all necessary proof and report the win for your team. Send a ticket to an admin along with the match ID through the ticket channel in the Discord.
- If you are not 100% sure that the opposing team was glitching, continue playing the rest of the match.

- Only players that were selected upon match creation are able to play in the match.
- Substitutions are allowed between each map (and between plunder rounds).
- Only players that were selected in the match are allowed to substitute for another player.
- Any players that were not selected to play in the match and are not on the team roster are forbidden from playing in the match.
- If another team substitutes another player that is not a part of the match roster, the match should be reported as a win and proof should be recorded and sent to an admin with the match ID through the Discord ticket channel.
- If both teams have 4 members selected to play in the match, a 3v3 challenge can be played as a 4v4 only if both teams agree.

- All proof, along with the match ID, should be sent to an admin through the Legacy Esports Discord by submitting a form in the #tickets channel.
- After the match has been created, the team that hosts the first map (as defined on the match page) should send a friend request to at least two members of the opposing team and set up the first map.
- All players participating in the match should lock their lobbies prior to joining the host to prevent mid-game joining.
- The host will then rotate between teams as defined on the match page.
- The non-hosting team will always choose which spawn/side they prefer for the given map.
- After a map is over, the host should promote a member of the other team to take host. A total of 5 minutes will be given between maps to set up and begin the next map.
- If no one on the team is able to host, the opposing team should host the remainder of the matches.
- If an opposing team is taking an excessive amount of time between matches, you should record it and send the video to an admin through the Discord ticket channel. Teams with a history of wasting time may be subject to forfeiture of the match.
- A 20 second grace period will be given after a match has started in which the host can restart the match. During this time, the hosting team is allowed to exit to the main lobby. Additionally, if the non-hosting team would like to restart, they may also exit within this period.
- Intentionally quitting during this grace period after losing an initial gunfight in order to reset the match is not allowed.
- If the host disconnects or exits the match after 20 seconds, the non-hosting can take the map win if desired, but must record proof. If the non-hosting team agrees, the match can be replayed. The score will carry over to the replay and the match time should be set to the amount of time that remained at the time the original match was exited.
- If a player disconnects or exits the match after 20 seconds, the match must continue and cannot be restarted. The disconnected player may join back if they are able to, but no substitutes are allowed to join to replace the disconnected player.
- If a random player joins the match at any given time, remains in the game and/or disrupts the match and influences spawns, the match must be restarted at the time and score at which the player joined.
- If the opposing team breaks a rule, all players on your team should leave the match immediately. If the match is allowed to complete, the results of the match are final and can not be reversed.

- Both teams must be in the lobby and the match started within 15 minutes of the match time (before the no show time).
- If a team does not show up with required amount of members (all having the same spawn color) before the no show time, the opposing team can report the win, but must record a 10 minute unedited video proof of them waiting in a lobby. The video should show include proof of inviting the other team and should be sent to an admin through Discord.
- If a team does not accept friend requests, screenshot proof (including timestamps) of outgoing friend requests and messages should be sent to an admin through the Discord ticket channel.
- All video proof must be sent as a YouTube video.
- If both teams agree to play after the no-show time, the match can resume as usual. However, no-show proof will no longer be valid.
- If neither team reports a match, the match will automatically cancel after 12 hours of the match time.
- Only the team leader can create, accept and report a match.
- All teams must report their match before another match can be created or accepted.
- If only one team reports a win, they will automatically receive the win after 12 hours of the match time.
- If a team reports the loss, the match win will automatically go to the opposing team.
- If both teams report the win, a match dispute will be triggered automatically. It is only recommended to report a win to trigger a dispute when both teams have decisive proof that will guarantee them the win.
- Excessive disputing will result in the banning and deletion of both the team leader and their team.

- Lag that severely impacts the match should be recorded, uploaded to YouTube and sent to an admin through the Discord ticket channel.
- The match can be replayed if both teams agree to restart from the starting time of the incident. Proof of this agreement should be saved.
- Lagswitching/excessive lag will result in a forfeit of the match and a possible ban.